Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Cleric is adapt at both their magical abilities and the use of their maces, as the Dwarves have found out. They have the cure ability, a tool they use for their sadistic pleasure. Terribly seductive, they are both feared and admired for their beauty and cruelty.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.
Advances from: | Sorceress |
---|---|
Advances to: | |
Cost: | 60 |
HP: | 62 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Dark Elf Cleric |
Abilities: | cures, heals +8 |
mace impact | 8 - 4 melee | ||
magic torture fire | 9 - 4 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 10% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 1 | 50% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Continental | 2 | 30% |
Deep Water | 100 | 20% |
Forest | 2 | 50% |
Hills | 1 | 60% |
Ilha | 1 | 40% |
Mountains | 2 | 60% |
Mushroom Grove | 1 | 60% |
Shallow Water | 2 | 20% |
Swamp | 2 | 20% |
não | 3 | 20% |